Tag: World'

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  • Tolgor Nelson

    Great men are often born into a shattered land. Tolgor Nelson was such a man. His lineage is unremarkable for a refugee form the Old World. His mother was a farmwife and his father a raiding soldier from a rival kingdom. Tolgor was conscripted into the …

  • Leaf Elf Kingdoms

    The [[Leaf Elves]] are the most numerous and farthest removed from the original [[Trunk Elves]] of [[Shea Dormanu]]. The Leaf Elf clans were originally the Trunk Elf lower classes of Shae Dormanu. When their civilization crumbled the lower classes were …

  • High Halls

    The great city of the [[Mountain Dwarves]]. Hidden deep in the [[Guardspine Mountains]] within a lush alpine valley only accessable by a bridge of glacial ice are the cyclopean Gates of Brass leading to High Halls.

  • Guardspine Mountains

    An impassable, snowcapped mountain range running from north to south dividing the [[New World]] in half. To the north, the [[Western Spur]] and the [[Eastern Spur]] mark the northern edge of human civilization. The [[Northern Spur]] juts into the frozen …

  • cataclysm

    Several centuries ago an enormous volcanic eruption destroyed [[Mt Trysshylla]], the holy mountain of the elves. The cataclysm nearly ended all life in the New World and caused a month of darkness around the world. A grey pall of ash spread across the [[ …

  • Mt Trysshylla

    Once the highest peak in the [[Guardspine Mountains]] Mt. Trysshylla was visible from most of the southern [[New World]]. An academy of [[Branch Elves]] at its base insured its complete neutrality in [[Leaf Elf]] blood feuds marking Mt. Trysshylla as the …

  • Western Shore

    The Western Shore of the [[New World]] is a moderately inhabited hilly grassland with a temperate northern climate and clear seasons. The eastern border is the great, impassable [[Guardspine Mountains]] and their fertile lowland valleys. To the west is …

  • Great Sea

    The Great Sea is the way to the [[Old World]]. Those mariners remaining within the [[Western Shore Coastal Margin]] are safe and will find navigation easy with few dangers. No ship has crossed the Great Sea since Y77. Old settlers' testaments and ships' …

  • Pearl Empire

    A mighty and ancient empire on the far side of the [[Old World]]. Little is known of this distant land except that its riches are legendary and its people wise and civilized. Outposts of Pearl Empire trade dot the Old World kingdoms and cities bid for the …

  • Old World

    A vast and divided land wracked with war, famine and plague. Kings and aristocrats connive and plot while peasants and freemen alike die in poverty, and always the [[Pearl Empire]] looms like a shadow to the west. The Old World is a huge continent with …

  • Alusia

    [[Old World]] kingdom characterized by bravado, honor and a lust for gold. The sunny, dry climate has baked Alusians' skin brown and burned their hair black. They are fine metal-smiths and horsemen but their individual temperament makes them uncooperative …

  • Leaf Elves

    Leaf Elf: 5'-6'/Thin/ Blonde or streaked hair/Blue eyes/Pale skin that takes on a wood grain pattern with age. Leaf Elves are a fierce race. They are swift, clever and brave. Individual Leaf Elves end to be rather moody by human terms, but rarely act …

  • Half Elves

    Half Elf: 5'-6'/ Thin-Normal/Hair variable/Eyes variable/Skin light Half Elves are mixed race human and elf. They are most often the offspring of a [[Changeling]] and a human. Most half elves are unaware of their elven heritage.

  • Branch Elves

    Branch Elf: 5’6"-6’3"/Thin-Normal/ Silver hair/Blue eyes/Glittering white skin that takes on a wood grain pattern with age. Branch Elves are a refined and deliberative elite among the [[Leaf Elves]]. They are wise, clever and diplomatic. Individual …

  • Banshees

    Ghosts of elven Seers bound to the earth by the [[cataclysm]]. Their appearance is linked to the phases of the moon and other celestial events. Their temperament varies, but they are usually in great pain and lash out at any intruder. [[Witches]] have …

  • Uruch

    A fierce race of barbarous orcs living in the far north of the [[New World]]. They are burly humanoids with black, brown or red hair, red eyes and a protruding snout resembling a boar's. They prefer the dimly lit [Far North] because full daylight below …

  • Lucene

    [[Old World]] kingdom characterized by innovation, freedom and privacy. The damp coastal climate has makes Lucenans pale skin and their straight brown hair always looks a little greasy. They are great architects and sailors with their respect for fellow …

  • Mossburg

    [[Old World]] kingdom characterized by toughness, discipline and a little treachery. The cool northern climate and legendary diet of meat and barley have made these blonde, blue-eyed people tall and strong. They are good craftsmen whose goods lack …

  • Nelson

    A [[New World]] kingdom founded by [[Tolgor Nelson]] in Y0. 6 galleons filled with [[Old World]] settlers set out from Lucene. 4 arrived on the shores of the New World to establish the first permanent settlement [[Landfall]]. Even though 2 galleons were …

  • Far North

    An inhospitable arctic [[New World]] land dominated by nomadic tribes of [[Uruch]]. The Far North is bordered on the south by the [[Northern Spur]] of the Guardspine Mountains, and the {{Icy Waste]] to the north, east and west. The Far North is …

  • New Alusia

    A landlocked arid kingdom in the south of the [[New World]] south of [[The Kingdom of Nelson]], east of [[New Mossburg]], north of [[The Lowlands]] and west of [[Dor Khollom]].